feat: Finishes filter pressure drop calculator

This commit is contained in:
2025-03-03 12:55:06 -05:00
parent eb6ec446dc
commit 8e0860af8e
10 changed files with 279 additions and 54 deletions

View File

@@ -42,8 +42,7 @@ extension ApiController: DependencyKey {
case let .calculateFilterPressureDrop(request):
logger.debug("Calculating filter pressure drop: \(request)")
// FIX:
fatalError()
return try await request.respond(logger: logger)
case let .calculateHVACSystemPerformance(request):
logger.debug("Calculating hvac system performance: \(request)")

View File

@@ -0,0 +1,156 @@
import Foundation
import Logging
import Routes
public extension FilterPressureDrop.Request {
func respond(logger: Logger) async throws -> FilterPressureDrop.Response {
switch self {
case let .basic(request):
return try request.respond(logger: logger)
case let .fanLaw(request):
return try request.respond(logger: logger)
}
}
}
private extension FilterPressureDrop.Request.Basic {
func respond(logger: Logger) throws -> FilterPressureDrop.Response {
try validate()
let cfmPerTon = Double(climateZone.cfmPerTon)
let totalCFM = systemSize * cfmPerTon
// calculate filter area in sq. ft.
let filterArea = (filterWidth * filterHeight) / 144
let filterVelocity = totalCFM / filterArea
let initialPressureDrop = filterType.initialPressureDrop(velocity: filterVelocity)
let maxPressureDrop = 0.15
var warnings = [String]()
if filterVelocity > 350 {
warnings.append(
"""
Face velocity exceeds 350 FPM - consider using a larger filter to reduce pressure drop and
improve system efficiency.
"""
)
}
if initialPressureDrop > (maxPressureDrop / 2) {
warnings.append(
"""
Initial pressure drop is more than 50% of maximum allowable - consider using a larger filter or different
filter type with lower initial pressure drop.
"""
)
}
return .basic(.init(
filterArea: filterArea,
feetPerMinute: filterVelocity,
initialPressureDrop: initialPressureDrop,
maxPressureDrop: maxPressureDrop,
warnings: warnings
))
}
func validate() throws {
guard systemSize > 0 else {
throw ValidationError(message: "System size should be greater than 0.")
}
guard filterWidth > 0 else {
throw ValidationError(message: "Filter width should be greater than 0.")
}
guard filterHeight > 0 else {
throw ValidationError(message: "Filter height should be greater than 0.")
}
}
}
private extension FilterPressureDrop.Request.FanLaw {
func respond(logger: Logger) throws -> FilterPressureDrop.Response {
try validate()
// calculate filter area in square ft.
let filterArea = (filterWidth * filterHeight) / 144
let faceVelocity = designAirflow / filterArea
let velocityRatio = designAirflow / ratedAirflow
let pressureRatio = pow(velocityRatio, 2)
let predictedPressureDrop = ratedPressureDrop * pressureRatio
return .fanLaw(.init(
predictedPressureDrop: predictedPressureDrop,
velocityRatio: velocityRatio,
pressureRatio: pressureRatio,
faceVelocity: faceVelocity
))
}
func validate() throws {
guard filterWidth > 0 else {
throw ValidationError(message: "Filter width should be greater than 0.")
}
guard filterHeight > 0 else {
throw ValidationError(message: "Filter height should be greater than 0.")
}
guard filterDepth > 0 else {
throw ValidationError(message: "Filter depth should be greater than 0.")
}
guard ratedAirflow > 0 else {
throw ValidationError(message: "Rated airflow should be greater than 0.")
}
guard ratedPressureDrop > 0 else {
throw ValidationError(message: "Rated pressure drop should be greater than 0.")
}
guard designAirflow > 0 else {
throw ValidationError(message: "Design airflow should be greater than 0.")
}
}
}
extension FilterPressureDrop.FilterType {
// swiftlint:disable cyclomatic_complexity
func initialPressureDrop(velocity: Double) -> Double {
switch self {
case .fiberglass:
if velocity <= 300 {
return 0.05
} else if velocity <= 350 {
return 0.08
} else {
return 0.12
}
case .pleatedBasic:
if velocity <= 300 {
return 0.08
} else if velocity <= 350 {
return 0.12
} else {
return 0.15
}
case .pleatedBetter:
if velocity <= 300 {
return 0.15
} else if velocity <= 350 {
return 0.18
} else {
return 0.22
}
case .pleatedBest:
if velocity <= 300 {
return 0.20
} else if velocity <= 350 {
return 0.25
} else {
return 0.3
}
}
}
// swiftlint:enable cyclomatic_complexity
}