feat: Finishes filter pressure drop calculator
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@@ -42,8 +42,7 @@ extension ApiController: DependencyKey {
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case let .calculateFilterPressureDrop(request):
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logger.debug("Calculating filter pressure drop: \(request)")
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// FIX:
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fatalError()
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return try await request.respond(logger: logger)
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case let .calculateHVACSystemPerformance(request):
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logger.debug("Calculating hvac system performance: \(request)")
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156
Sources/ApiController/Extensions/FilterPressureDrop.swift
Normal file
156
Sources/ApiController/Extensions/FilterPressureDrop.swift
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@@ -0,0 +1,156 @@
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import Foundation
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import Logging
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import Routes
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public extension FilterPressureDrop.Request {
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func respond(logger: Logger) async throws -> FilterPressureDrop.Response {
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switch self {
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case let .basic(request):
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return try request.respond(logger: logger)
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case let .fanLaw(request):
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return try request.respond(logger: logger)
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}
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}
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}
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private extension FilterPressureDrop.Request.Basic {
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func respond(logger: Logger) throws -> FilterPressureDrop.Response {
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try validate()
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let cfmPerTon = Double(climateZone.cfmPerTon)
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let totalCFM = systemSize * cfmPerTon
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// calculate filter area in sq. ft.
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let filterArea = (filterWidth * filterHeight) / 144
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let filterVelocity = totalCFM / filterArea
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let initialPressureDrop = filterType.initialPressureDrop(velocity: filterVelocity)
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let maxPressureDrop = 0.15
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var warnings = [String]()
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if filterVelocity > 350 {
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warnings.append(
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"""
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Face velocity exceeds 350 FPM - consider using a larger filter to reduce pressure drop and
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improve system efficiency.
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"""
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)
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}
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if initialPressureDrop > (maxPressureDrop / 2) {
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warnings.append(
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"""
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Initial pressure drop is more than 50% of maximum allowable - consider using a larger filter or different
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filter type with lower initial pressure drop.
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"""
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)
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}
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return .basic(.init(
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filterArea: filterArea,
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feetPerMinute: filterVelocity,
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initialPressureDrop: initialPressureDrop,
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maxPressureDrop: maxPressureDrop,
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warnings: warnings
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))
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}
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func validate() throws {
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guard systemSize > 0 else {
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throw ValidationError(message: "System size should be greater than 0.")
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}
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guard filterWidth > 0 else {
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throw ValidationError(message: "Filter width should be greater than 0.")
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}
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guard filterHeight > 0 else {
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throw ValidationError(message: "Filter height should be greater than 0.")
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}
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}
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}
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private extension FilterPressureDrop.Request.FanLaw {
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func respond(logger: Logger) throws -> FilterPressureDrop.Response {
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try validate()
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// calculate filter area in square ft.
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let filterArea = (filterWidth * filterHeight) / 144
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let faceVelocity = designAirflow / filterArea
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let velocityRatio = designAirflow / ratedAirflow
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let pressureRatio = pow(velocityRatio, 2)
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let predictedPressureDrop = ratedPressureDrop * pressureRatio
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return .fanLaw(.init(
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predictedPressureDrop: predictedPressureDrop,
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velocityRatio: velocityRatio,
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pressureRatio: pressureRatio,
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faceVelocity: faceVelocity
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))
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}
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func validate() throws {
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guard filterWidth > 0 else {
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throw ValidationError(message: "Filter width should be greater than 0.")
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}
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guard filterHeight > 0 else {
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throw ValidationError(message: "Filter height should be greater than 0.")
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}
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guard filterDepth > 0 else {
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throw ValidationError(message: "Filter depth should be greater than 0.")
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}
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guard ratedAirflow > 0 else {
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throw ValidationError(message: "Rated airflow should be greater than 0.")
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}
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guard ratedPressureDrop > 0 else {
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throw ValidationError(message: "Rated pressure drop should be greater than 0.")
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}
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guard designAirflow > 0 else {
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throw ValidationError(message: "Design airflow should be greater than 0.")
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}
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}
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}
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extension FilterPressureDrop.FilterType {
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// swiftlint:disable cyclomatic_complexity
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func initialPressureDrop(velocity: Double) -> Double {
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switch self {
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case .fiberglass:
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if velocity <= 300 {
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return 0.05
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} else if velocity <= 350 {
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return 0.08
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} else {
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return 0.12
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}
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case .pleatedBasic:
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if velocity <= 300 {
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return 0.08
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} else if velocity <= 350 {
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return 0.12
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} else {
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return 0.15
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}
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case .pleatedBetter:
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if velocity <= 300 {
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return 0.15
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} else if velocity <= 350 {
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return 0.18
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} else {
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return 0.22
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}
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case .pleatedBest:
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if velocity <= 300 {
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return 0.20
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} else if velocity <= 350 {
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return 0.25
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} else {
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return 0.3
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}
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}
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}
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// swiftlint:enable cyclomatic_complexity
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}
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