WIP: Working rooms table and form for project.
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@@ -5,7 +5,10 @@ import Foundation
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import ManualDCore
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import Styleguide
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// TODO: Calculate rooms sensible based on project wide SHR.
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struct RoomsView: HTML, Sendable {
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let projectID: Project.ID
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let rooms: [Room]
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var body: some HTML {
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@@ -17,7 +20,7 @@ struct RoomsView: HTML, Sendable {
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.data("tip", value: "Add room")
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) {
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button(
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.hx.get(route: .room(.form(dismiss: false))),
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.hx.get(route: .room(.form(projectID, dismiss: false))),
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.hx.target("#roomForm"),
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.hx.swap(.outerHTML),
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.class("btn btn-primary w-[40px] text-2xl")
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@@ -35,7 +38,6 @@ struct RoomsView: HTML, Sendable {
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th { Label("Name") }
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th { Label("Heating Load") }
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th { Label("Cooling Total") }
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th { Label("Cooling Sensible") }
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th { Label("Register Count") }
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}
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}
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@@ -48,13 +50,9 @@ struct RoomsView: HTML, Sendable {
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.attributes(.class("text-error"))
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}
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td {
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Number(room.coolingLoad.total)
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Number(room.coolingLoad)
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.attributes(.class("text-success"))
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}
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td {
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Number(room.coolingLoad.sensible)
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.attributes(.class("text-info"))
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}
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td {
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Number(room.registerCount)
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}
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@@ -72,16 +70,12 @@ struct RoomsView: HTML, Sendable {
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.attributes(
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.class("badge badge-outline badge-success badge-xl"))
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}
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td {
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Number(rooms.coolingSensibleTotal)
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.attributes(.class("badge badge-outline badge-info badge-xl"))
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}
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td {}
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}
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}
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}
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}
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RoomForm(dismiss: true)
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RoomForm(dismiss: true, projectID: projectID)
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}
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}
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@@ -93,10 +87,6 @@ extension Array where Element == Room {
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}
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var coolingTotal: Double {
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reduce(into: 0) { $0 += $1.coolingLoad.total }
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}
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var coolingSensibleTotal: Double {
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reduce(into: 0) { $0 += $1.coolingLoad.sensible }
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reduce(into: 0) { $0 += $1.coolingLoad }
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}
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}
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